benim çok hastası olduğum, tüm kuralları 4 sayfalık bir pdf'den ibaret olan mükemmel sistem minimus'da şöyle bir fikir var örneğin. bence şahane. DnD için fazla narrative tabii ama yine de bi şekilde kullanılabilir.
Scene Setting & Details
After the game master sets a scene, each player gets to ask a
“clarifying question”, using senses their character has, and things the
character would know. The game master can say “yes” or “no”. If the
game master says “no”, the next player gets to ask, and the process
repeats until every player has gotten a “yes”, or been told “no” twice.
The game master may cut this short to keep the game moving.
Sample clarifying questions: “Was this battlestation built without
guardrails on the catwalks?” Or “Would that chandelier hold my
weight?”. Even “The dry dusty weather is making Doc Holliday’s
tuberculosis act up, isn’t it?” is a clarifying question.
You may not use a clarifying question to negate someone else’s actions,
or change the psychology or behavior of another character.
Anything the game master says “yes” to is a detail. During the
scene, any character can incorporate that detail into the description
of their action, which adds one to the die roll per detail used.
Equipment can have details defined. Equipment details can be
used once per scene; no equipment can have more three details set.
Words used by another character to describe a failure can be used
as details, but only if used immediately, and only one player may
“snatch details from the jaws of defeat”.