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1UP Admin
Posts : 3270 XP : 9096 Join date : 2008-11-20
| Subject: setting Wed Sep 15, 2010 2:06 am | |
| Keoland Krallığımaceramız flanaess'in güney batısındaki Keoland Krallığı'nda geçiyor. aşağıdaki haritada keoland'in yerini ve haramiler'in geçtiği greyhawk/dyvers bölgesine uzaklığını görebilirsiniz. herşeyin başlayacağı Sandpoint kasabası ise Keoland'in batısında, nehir kıyısında yer alıyor (bu haritada görünmüyor).
Last edited by 1UP on Thu Sep 30, 2010 3:03 am; edited 1 time in total | |
| | | 1UP Admin
Posts : 3270 XP : 9096 Join date : 2008-11-20
| Subject: Re: setting Wed Sep 15, 2010 3:06 am | |
| memleketinizle ilgili genel bir kaç bilgi aşağıda. merak ettiğiniz şeyler olursa karakterinizin bilebileceği ölçüde cevaplayayım. knowledge local, history, religion vs skilleri olan karakterler tabii ki daha fazla bileceklerdir. Keoland KrallığıYönetici: Keoland Kralı Majesteleri Kimbertos Scotti Yönetim: Feodal monarşi Nüfus: yaklaşık 1 milyon. %75'i insan. Suel, Oeridian ve daha az Flan ağırlıklı. Dil: Keoca (ana diliniz bu. eski oeridian'ın bir türü.) Şehirler: Gradsul (sahilde, en büyük şehir), Niole Dra (başkent), Flen, Cryllor Toprak Yönetimi: Soylular (dükler, baronlar, kontlar vs) feodal biçimde yönetiyor Kaynaklar: Tarım, kumaş, altın, değerli taşlar Para birimi: altın aslan, gümüş şahin ve bakır güvercin (ayrıca ender olarak platin grifin ve elektrum kartal) Yaygın tanrılar: Heironeous, Phaulkon, St. Cuthbert, Fharlanghn, Ehlonna, Lydia, Osprem, Zilchus, Kord, Xerbo, Norebo, Oildammara Keoland ile ilgili 5 bilgi:1. 900 yıllık tarihiyle keoland, flanaess'in en eski krallığı. son büyük suel güç büyücüsü sletorin'in saf büyüle dağların içinde açtığı tünelden geçerek çifte felaketten kaçan suel aileleri, savaşçı oeridian soylularıyla birleşip bu topraklarda yaşayan yerli flan'lerle savaşarak krallığı kuruyorlar. 2. çiftçiler ve çobanlardan oluşan halk yüzyıllardır savaştan uzak yaşıyor. iyi niyetli ve yardımsever olsalar da büyücüler ve yabancılardan uzak duruyorlar. 3. hava yaz kış ılık. en çok buğday ihrac ediliyor. en çok değerli madenler ithal ediliyor. 4. büyücülük, kanunlarla ciddi biçimde denetleniyor. halk, büyü yapanlara ön yargı ve korku ile bakıyor. dini inanç serbest ve çeşitli fakat dini güçler ne halk ne devlet üzerinde pek etkili değiller. 5. keoland kralı Aslan Tahtı'nda oturuyor. krallar, Niole Dra Konseyi tarafından seçilerek göreve geliyorlar. ölene kadar tahtta kalıyorlar ve çok geniş güç ve yetkileri var. konsey, en yüksek soylular ile büyük dernekler ve loncaların liderlerinden oluşuyor. | |
| | | 1UP Admin
Posts : 3270 XP : 9096 Join date : 2008-11-20
| Subject: Re: setting Wed Sep 15, 2010 2:41 pm | |
| Character Classes in Keoland
Barbarians: Barbarians by their nature are not native to Keoland. Except for the occasional throwback, even the most isolated Flan tribesmen are above this level. Barbarians in Keoland are usually Half-orcs from the Pomarj or Sterich or Olman from the Hold of the Sea Princes.
Bards: Bards are accepted within Keoland, a major organization known as the Heralds being almost exclusively composed of Bards. They are expected to behave to certain standards however and if they don’t, they will soon be regarded with suspicion because of their magical abilities.
Clerics: Clerics are an accepted part of Keoish society. The only difficulty is for foreign clerics who may not understand the lack of a state religion in Keoland or understand that they are not going to receive special treatment by the local authorities. Likewise, the Keoish are not know for religious fanaticism and anyone attempting to stir up a crusade will be sorely disappointed not to mention arrested for disturbing the peace.
Druids: Druids are also full members of Keoish society facing the same restrictions as Clerics do. The Arch Druid of the Sheldomar Valley dwells in the Dreadwood and a number of druidic circles do exist in the kingdom.
Fighters: Fighters appear in all types and varieties in Keoland, from local guards to foreign mercenaries to refugees. Any and all types of fighters may be found in Keoland.
Monks: Monks are rare in Keoland and usually mistrusted being associated with the Scarlet Brotherhood. There are only three well established monasteries in Keoland- one located in the Good Hills of Flen, one in the Barony of Mill Creek and one in the Earldom of Gand. Monks in Keoland will be regarded as suspicious outsiders until they prove themselves to the local people.
Paladins: Paladins are rare in Keoland, as most do not have the total dedication required for such a calling. A few do, and some foreign paladins also find their way here. They are regarded warily by most people who do not trust that much fanaticism coupled with that much personal power roaming about.
Rangers: Rangers are very highly regarded in Keoland, the King himself being one. Most come from the Dreadwood and the Dreadwood Rangers are a strong and powerful organization.
Rogues: Rogues are found throughout Keoland as in most places. Provided they don’t break any laws they face no particular difficulties based on their armor or weapon preferences. Indeed, they will most likely be taken to be fighters of some type.
Sorcerers and Wizards: Sorcerers and Wizards are still rare in Keoland and most are still members of the nobility. Commoner Arcane spell-casters still face many prejudices, especially in more isolated areas of the Kingdom. Suspicious activities will quickly lead to accusations and even outright hostility. There are however no laws against simply being an arcane spell-user and members of those classes are not restricted becuse of that. | |
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Posts : 3270 XP : 9096 Join date : 2008-11-20
| Subject: Re: setting Thu Sep 30, 2010 3:37 am | |
| SandpointSandpoint has faced many hardships but also great prosperity in its 42-year history. A small town on the Javan River, fishermen, farmers, and other simple folk make the community one of the rather peaceful havens in Keoland. The TownA simple, relatively peaceful town with all the color and common oddities one expects from a tightly-knit community, Sandpoint sits at a point on the Javan River, two days walking distance from the walled city of Cryllor. Wood buildings and cluttered docks line the river banks, while farms and the manors of wealthy citizens dot the surrounding countryside. During the day, fishing, farming, lumbering, glassmaking, and shipbuilding occupy most of the townsfolk, who commonly retire to their homes by way of Sandpoint’s many taverns. A playhouse and would-be museum make unusual attractions in such a small community, but Sandpoint’s true landmark is the Old Light, a lighthouse of ancient origins that lies in ruins. Although close to the western border, Sandpoint is a relatively peaceful town, devoid of many of the dangers of a true frontier town and intrigues of a sprawling city. The town has nonetheless had its share of troubles. The fading scars of a recent terror still linger, a time most folk refer to as the Late Unpleasantness. Just over five years ago, a madman stalked the streets of Sandpoint, killing dozens. Known as Chopper, the killer’s monthlong terror ended bloodily when an eccentric local artisan was revealed as the murderer and killed during his attempted capture. Adding to the pain, less than a month later the local chapel burned to the ground in a conflagration that nearly consumed the town’s northern half and left the local priest dead. Emerging from the shadow of these events, though, Sandpoint has healed and rebuilt, with many townsfolk viewing the coming dedication of a new church as a symbolic end to the healing and return to normality.
Last edited by 1UP on Thu Sep 30, 2010 4:07 am; edited 2 times in total | |
| | | 1UP Admin
Posts : 3270 XP : 9096 Join date : 2008-11-20
| Subject: Re: setting Thu Sep 30, 2010 3:57 am | |
| The LawKendra Deverin has served as Sandpoint’s mayor for the past eight years. Lawmaker, judge, and general peacemaker, Deverin has proven to be both an adept diplomat and stern hand when need be—skills likely honed during her youth in Cryllor and travelling in the region. With a personal—some say sisterly— style of governing, Kendra holds the abiding respect of most of Sandpoint’s people, charming them with her fiery temper and tenacity for justice (as demonstrated during the Late Unpleasantness). A council of several of the town’s most respected and affluent landowners aids Deverin’s work. While several councilmembers have their own agendas and visions for the town, the mayor’s no-nonsense attitude assures that council decisions ever work toward the common good. Meting out the town’s good justice, sheriff and councilmember Belor Hemlock keeps watch over Sandpoint’s people. Held as something of a local hero, Hemlock is lauded with being the man who brought the serial killer, Chopper, to justice. Although rarely faced with misconduct more severe than vandalism and public drunkenness, the sheriff is both a keen wit and a skilled swordsman, and openly proves both when the rare crime requires it. While the town’s chief enforcer, Hemlock knows the difference between the word of the law and its intent, and often gives those under his protection the benefit of the doubt. Their sheriff’s work aside, Sandpoint’s people realize they must often fend for and defend themselves, especially on the outlying farms. In the rarest and most extreme cases— and even then thoroughly discouraged—mob justice is sometimes all that satisfies the outraged people. | |
| | | 1UP Admin
Posts : 3270 XP : 9096 Join date : 2008-11-20
| Subject: Re: setting Thu Sep 30, 2010 4:01 am | |
| The LandA rolling, lightly forested land of limestone escarpments, rugged tors, and verdant moors surrounds Sandpoint. Most who populate the area live off the land and the river. Numerous farms spread over the surrounding countryside, while the homes of fisherfolk dot the river bank's cliffs. Viable farming land is a coveted commodity around Sandpoint, as rocky hills and expanses of limestone pavements— uneven areas of flat rock—break the lush landscape. Wolves, snakes, and oversized weasels primarily stalk the deer and hares common to the area, along with the occasional stray farm animal, making attacks on humanoids rare. When the fogs common to Sandpoint’s banks rise, though, every dark shape in the mist becomes a monster, giving rise to numerous local legends of hungry wild men, winged terrors, and reeking things from the sea. The PeopleA welcoming, albeit prejudiced community of colorful locals call Sandpoint home. Presented here are but a few of the town’s most noteworthy residents: Kendra Deverin: Town mayor. Cyrdak Drokkus: Grandiloquent actor, gadabout, and proprietor of the Sandpoint Theater. Belor Hemlock: The gruff but protective town sheriff. Aymira Kahraldin: Proprietor of the Rusty Dragon inn, rebellious daughter to nobleman Lubeyd Kahraldin. Lubeyd Kahraldin: Stoic noble, owner of the town Glassworks. Jargie Quinn: One-legged owner of the Hagfish tavern. Titus Scarnetti: Tradition-minded noble who controls Sandpoint’s bustling lumber trade. Ethram Cortesa: Oldest of the town nobles. Ven Vinder: Owner of Sandpoint’s best-stocked general store. Abstalar Zantus: Sandpoint’s mild-mannered local priest. EDIT: 2 ismi Greyhawk'a uyacak biçimde değiştirdim.EDIT: Valdemar soyadını Pangar'a uyması için Cortesa olarak değiştirdim. | |
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Posts : 3270 XP : 9096 Join date : 2008-11-20
| Subject: Re: setting Wed Jul 24, 2013 10:22 pm | |
| Sandpoint'in girişindeki tabela, 'Lütfen kendinizi bizim sizi gördüğümüz gibi görün' Bu da nehrin karşı kıyısından kasabamızın görünümü. | |
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