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 Luxor Wendell (orhan)

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PostSubject: Luxor Wendell (orhan)   Luxor Wendell (orhan) EmptyThu Sep 16, 2010 4:26 pm

malum, paladin oynamak zor. bak bakalım orhan efendi, nasıl bir pala oynamak isteyeceğin konusunda yardımcı olur (paizo forumlarından).


Paladins can be as if not more fun than any other class, and can be fun to have around and share ideas with. Here are the various potential Paladin roleplayings:

The Prick: Sadly, 90% of the Paladins I've seen are playing this role. You tell people they can't do things because it's a violation of your conduct. You try to force the lawful good values, and refuse to kill anyone who's surrendered to you, causing awkward attempts to take prisoners to jails they'll no doubt overpower and take over. At the most extreme, you enter booming a challenge at everyone and refuse to take advantage of the act of suprise (this is referred to affectionately as “Lawful Stupid). It's a terrible person to have in the party; it's both cumbersome (where do you keep all that rope?) and annoying. If you see party members starting to whisper behind your back and plan things without you because they don't want to argue every night, or if god forbid you start rolling initiative to see if someone gets killed (I've seen this on more than one occasion), than you are The Prick. Take a deep breath, and explore other options.

The Valkyrie (or Avenger): Think Judge Dread, or Avenging Angels, or Batman. You are here for a purpose, and you will not accept surrender as an option. You will let the party generally work in whatever parameters they want, including setting traps and taking the enemy by surprise, as long as they are brought to justice and no innocents are hurt. When you are talking with enemies, you don't talk nice, you strike PURE FEAR into their hearts (high skill:Intimidate). When you find their head, you will not accept surrender for the terrible deeds they have done.

The Valkyrie tends to push the bounds of Lawful Good; they are the purest form of Lawful, with a desire to bring back order to society. They will not compromise situations to hurt innocents, but by the same token they take a hard hand to enemies. The party will actually accept you into their plans; they aren't going to have to plan behind you in order to use poisons or traps or lying to get what they need from enemies.

The Innocent Idealist: Far from the Avenger, the innocent idealistic is the most gullible person on the planet. Always have a smile on your face, and believe everything told to you (and go out of your way to make it clear you will take anything said at face value). Talk in a Tiny Tim style accent if you can.

The Idealist embraces the low Wisdom expected of today's Paladin (yay dump stats) with the loveable, high charisma found within Paladins. People know they can get away with things, just by keeping you distracted or fooled; you'll never role Sense Motive on them. So again, you are kept within and people find you fun rather than a burden.

The Tai Master: Usually reserved for Monks and Clerics, the Tai master will never impose their harsh standards on anyone else. They will offer suggestions in the “How do you feel about this?” style (think “New Age” people). If the person decides for themselves to take the good path, give them a smile and small words to encourage them in the future. If not, say nothing negative at all... remember their path to enlightenment may be far away from yours.

The Tai Master works great for Lawful Good clerics, where I have played one successfully. Unlike the other roles, he is often able to get the group to gradually change to more good ways; it's human nature to like the encouragement given. The only reason I add caution to this is it is hard to justify with a low wisdom, and sadly dump stats are necessary for an effective paladin. But if you can deal with not quite playing your scores, or de-optimizing a bit for roleplaying purposes, the Master is a great choice that everyone will be able to get along with.


Last edited by 1UP on Tue Oct 05, 2010 4:59 pm; edited 1 time in total
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PostSubject: Re: Luxor Wendell (orhan)   Luxor Wendell (orhan) EmptyTue Oct 05, 2010 2:12 pm

orhan, ismin ne demiştin söle değiştireyim başlığı.

bi de ne notlar aldıydık bi hatırlat bakem.
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PostSubject: Re: Luxor Wendell (orhan)   Luxor Wendell (orhan) EmptyTue Oct 05, 2010 6:14 pm

abi çok notlar almadıydık esasında Very Happy skorları verdik, silahları aldık. onları zaten son kararı verip abiyle, akşama falan mert abinin yaptığı zamazingoya iliştiririm.

onun dışında bir karım ve bir çocuğum var; 3 yıl önce geldikten sonra edindiğim. bilindiği üzere ben bir paladinim Laughing
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PostSubject: Re: Luxor Wendell (orhan)   Luxor Wendell (orhan) EmptyTue Oct 05, 2010 6:36 pm

tamamdır, bakayım ben sonra google docs'a.

o sana verdiğim pdf'ye bak, orada muhtemelen bulacaksın 'ben nasıl davranmalıyım paladin olarak' sorunun cevabını büyük ölçüde. ben de fırsat olunca okuyacağım oradaki heironeous kısmını, onu rehber ooarak alalım. buraya da kopyalarsan, kod gibi, şunu yapar bunu yapmaz gibi kısımlarını güzel olur.
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PostSubject: Re: Luxor Wendell (orhan)   Luxor Wendell (orhan) EmptyTue Oct 05, 2010 7:06 pm

şerif hakkında sana daha fazla bilgi.

Luxor Wendell (orhan) Belorh10

Meting out the town’s good justice, sheriff and councilmember Belor Hemlock keeps watch over Sandpoint’s people. Held as something of a local hero, Hemlock is lauded with being the man who brought the serial killer, Chopper, to justice. Although rarely faced with misconduct more severe than vandalism and public drunkenness, the sheriff is both a keen wit and a skilled swordsman, and openly proves both when the rare crime requires it. While the town’s chief enforcer, Hemlock knows the difference between the word of the law and its intent, and often gives those under his protection the benefit of the doubt.

Şerif Hemlock kasabanın güvenliği ve iyiliği için fedakarca görev yapsa da, Heironeous ahlakı almış Luxor ile adalet ve ceza anlayışları pek uyuşmuyor. Luxor, muhtemelen Hemlock'un yazılı olan yasaya bağlı kalmaması, farklı kişileri/durumları farklı değerlendirmesi, hatta zaman zaman duygusal davranması konusunda şerifi eleştiriyor. yöntemler konusunda her zaman anlaşamasalar da, Luxor'un şerifin niyetinden hiçbir zaman şüphesi yok ve kasabanın düzenini başarıyla sağlayan Hemlock'a saygı duyuyor.

The garrison is currently under the watchful eye of Sheriff Belor
Hemlock
, a native Flan who inherited
the post of sheriff when the previous holder, Casp Avertin, was
murdered by Chopper. Belor saw the town through that last terrible
night and is generally held to be the man who stopped
Chopper’s rampage. In the emergency
election that followed a week later,
the people of Sandpoint officialized
his role, and Belor became the
first Flan sheriff of Sandpoint.
Honored and eager to live up to
Casp’s legacy, Belor changed his
last name to its Keoish translation, from
Viskalai to Hemlock, a choice that has
endeared him to Sandpoint’s most
populace but hasn’t sat well
with his brother Garridan.
Belor’s not-as-secretas-
he’d-like romance with
Kaye Tesarani
has put further strains on his
relationship with his family.
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PostSubject: Re: Luxor Wendell (orhan)   Luxor Wendell (orhan) EmptyThu Oct 07, 2010 3:46 am

luxor polis, birinden birini al:

Signal Horn: Sounding a horn requires a DC 10 Perform
(wind instruments) check and can convey concepts such
as “Attack!”, “Help!”, “Advance!”, “Retreat!”, “Fire!”, and,
“Alarm!” The report of a signal horn can be clearly heard
(Perception DC 0) up to a half-mile distant. For each
quarter-mile beyond, Perception checks to hear the horn
suffer a –1 penalty.
cost: 1 gp.

Signal Whistle: With a DC 5 Perform (wind instruments)
check you can use a whistle to signal the same sorts of
situations as signal horns. A whistle’s piercing report can
be clearly heard (Perception DC 0) up to a quarter-mile
away. For each quarter-mile beyond, Perception checks to
hear a whistle suffer a –2 penalty.
cost: 8 sp.
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PostSubject: Re: Luxor Wendell (orhan)   Luxor Wendell (orhan) EmptyThu Oct 07, 2010 9:17 pm

senin şerif yardımcısı olarak belli bir statün var kasabada. seni biliyorlar. tutuklayıp götürme yetkin var. silah çekilirse senin de silah çekme yetkin var. ciddi can güvenliği söz konusuysa ölümcül karşılık verme yetkin var. acil müdahale edilmesi gereken durumlara müdahale ediyorsundur direk. ölümcül olmayan durumlarda ensesinden tutup şerife teslim etmen gerekiyor adamı. artık göz dağı verip teslim mi alırsın (intimidate), bayıltıp bağlar mısın orasını bilmem. kanıt olmayan durumlarda da 'bak gözüm üstünde ayağını denk al' falan diyorsundur muhtemelen.

şerif aynı zamanda kasaba garnizonunun da komutanı. garnizon karargahının altında hapishaneler var. garnizondakiler asker. polis olarak sen ve şeriften başka kimse yok. bir de rahip Rasmon yardım ediyor size işte gönüllü olarak, devriyelere falan.

sandpoint'te çok fazla suç işlenmiyor genel olarak. ufak tefek suçlar için genelde şerifin insiyatifine kalıyor cezanın ne olacağı. şerif adil ve sağduyulu bir adam, sağduyuyla hareket edip yapılması gerekeni yapıyor, bu her zaman 'yasa' ile birebir örtüşmese de. bu sistemsiz durumu Luxor belki onaylamıyordur. şerifi dürtüyor olabilir, 'hacı bak orda öyle yaptık ama kanunda böyle yazıyor,' gibi. şerif de ona saygı duyuyor, yorumlarını dikkate alıyor. ama sandpoint gibi bir kasabada işlerin daha pratik çözülmesi gerektiğini düşünüyor.

kasabanın yargıcı ve kanun koyucusu, belediye başkanı Kendra Deverin. şerif başkana bağlı, sen de önce şerife sonra başkana bağlısın yasal olarak, paladinlikten bağımsız. şerif Hemlock karar vermesi zor durumlarda (örneğin büyük ailelerden birinin işe karıştığı durumlarda) Deverin'e danışıyor. ender de olsa küçük duruşmalar yapılıyor ve karar veriliyor.

daha büyük suçlar için ise (cinayet vesaire gibi) 2 gün mesafedeki Cryllor şehri'ne (senin eğitim aldığın şehir) haber gönderiliyor. oradan gelip, alıp yargılanmak üzere götürüyorlar suçluyu.

çok süper yazılı bir yasa yok. varsa bile, dediğim gibi, Hemlock pratik davranıyor. belki Luxor, başkan Deverin ile birlikte Sandpoint yazılı kanunlarını geliştirmeye çalışıyordur? Hemlock'un buna nasıl bakacağı ise bilinmez.

bunun dışında, özellikle kasabanın dışındaki çiftliklerde herkes kendi kendisini koruması gerektiğinin farkında. bazı ekstrem durumlarda halk ayaklanıp kendi cezasını veriyor. bu ne kadar kınansa da yetkililerin yapabileceği birşey olmuyor. -Luxor buna da büyük karşı muhtemelen.


Last edited by 1UP on Thu Oct 07, 2010 9:18 pm; edited 1 time in total
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PostSubject: Re: Luxor Wendell (orhan)   Luxor Wendell (orhan) EmptyThu Oct 07, 2010 9:17 pm

başınızı da en çok bunlar ağrıtıyodur muhtemelen:

Sczarni (skarnii okunuyor)
Formed by banding Flan immigrants from giant invaded lands of Geoff and Sterich, Sczarni is a loosely organized association of bandits, smugglers, and thieves.

The Scarni rarely prey upon other immigrants. Rarely malicious in their crimes, the Sczarni are skilled pickpockets, liars, and thieves of opportunity, taking what they need and what might aid their people. As such, food, horses, and unattended goods often make more attractive takes than raw coin.
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PostSubject: Re: Luxor Wendell (orhan)   Luxor Wendell (orhan) EmptySat Oct 09, 2010 3:08 pm

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PostSubject: Re: Luxor Wendell (orhan)   Luxor Wendell (orhan) EmptyTue Oct 19, 2010 9:54 am

kasabada sen ve şeriften başka muhafız yok demiştim, yanlış demişim. bak şöylemiş:

10. Sandpoint Garrison
This stone fortress serves double duty as Sandpoint’s militia barracks
and its jail. The jail itself is located in an underground wing,
while the above-ground portion houses the town’s guard. Sandpoint’s
town guard consists of a dozen full-time watchmen;
about twice this many servants and other experts
(smiths, cooks, bookkeepers, couriers, and the like) dwell here
as well. Guards patrol the city alone; there’s generally not much
trouble beyond the odd drunk for them to handle, so usually only
three or four are on duty at any one time.

Sandpoint also maintains a militia of 62 able-bodied men and
women who are expected to attend training and
exercise here at least once a week (bunlar normalde kendi işleriyle uğraşan kasabalı ya da çiftçi halk).
This militia can be brought to service in a few hours.

ama tabii şerif yardımcısı ve Cryllor'da eğitim görmüş bir Heironeous paladini olarak senin yerin ayrı. senin bu askeri karargahta şerif Hemlock ile beraber bir ofisin var.
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PostSubject: Re: Luxor Wendell (orhan)   Luxor Wendell (orhan) EmptyFri Oct 14, 2011 2:35 pm

orhan, featlerini yaz bakim bi buraya.

bi de batman hesabı intimidateci adam varsa kafanda, geçmişine güzel oturtur, bununla alakalı birşey yazarsan (yorumlayabilirsin) şu trait'i vericem sana:

Bully
You grew up in an environment where the meek were ignored and you often had to resort to threats or violence to be heard.
Benefit: You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you.

level atladıktan sonra da artık puan verirsin intimidate'e.

bi de batman'e az bi bak nasıl yapıyor o intimidateleri. 'seni götünden siktiririm, hatta kendim sikerim' dediğini görmedim ben misal : )
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PostSubject: Re: Luxor Wendell (orhan)   Luxor Wendell (orhan) EmptyFri Jul 26, 2013 10:20 am

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